The only AI engineer in his bracket who throws 199 feet.
NCAA throws athlete · AI engineer · builder of brains
Discipline from the throwing circle, shipped to the terminal. CS @ Life University, shipping production AI tools, MCP servers, and agent systems.
Personal memory MCP server + 3D brain dashboard. Voice-to-save, hover-dwell gestures, chat-preview replay of how every memory was born. Wired into Claude as a live tool.
Silent institutional memory for a members' club chain. Built at SF Anthropic Hackathon, May 2026 against top-level competition.
Paid options-signal community on Whop with a curated channel layout, structured signal posts, and member tiers. Mid-build: channel topology + Whop config next.
Multi-agent ecosystem in TypeScript + Claude Agent SDK. Maestro conducts, Scout searches, Forge writes. Active build target.
Memory MCP server with a 3D brain. Hover-dwell gestures, voice-to-save, chat-preview overlay. Demo seeds each visitor with their own browser-local brain.
Silent institutional memory for a members' club chain. Built at SF Anthropic Hackathon 2026.
Interactive Next.js course with modules, quizzes, challenges, and gamified XP/badges. Live and shipped.
Personal throws tracker — log discus and hammer sessions, surface PR progression, and visualize training load over a season.
Web-based language learning experience focused on rapid practice loops.
The OS-style original portfolio that launched this site. This page is its v2 evolution.
Engineer who throws, thrower who engineers. I split my time between training rings and terminal windows — the discipline that ranks me top-3 all-time Georgia HS in the discus is the same discipline I bring to shipping production AI tools.
Currently a CS undergrad at Life University (expected Fall 2026), front-end dev at DailyIFA.com, and a regular at hackathons — including the SF Anthropic hackathon that produced Sandy and the late-night session that produced Echo.
I build with TypeScript, React, Next.js, R3F, MCP, and the Claude API. I like systems that think, interfaces that feel alive, and tools that the user actually wants to keep open.